<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Atlas Elsewhere Devlog - itch.io</title><link>https://dancingdots.itch.io/atlas-elsewhere</link><description>Endless Procedurally Generated Worlds</description><item><guid>https://dancingdots.itch.io/atlas-elsewhere/devlog/1660888/atlas-elsewhere-77-new-default-color-mode</guid><title>Atlas Elsewhere - 7.7 - New Default Color Mode</title><link>https://dancingdots.itch.io/atlas-elsewhere/devlog/1660888/atlas-elsewhere-77-new-default-color-mode</link><pubDate>Sat, 12 Sep 2026 04:37:50 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5OTMxODgwLnBuZw==/400x224%23c/W8jJoX.png"/><p>I&#039;ve made a new default color mode (Z key to cycle in game), Geologic Relief. This adds basic lighting to the game with a &#039;sun&#039; (still not visible, but I might change this later) that circles above an...</p>]]></description></item><item><guid>https://dancingdots.itch.io/atlas-elsewhere/devlog/1655570/atlas-elsewhere-44-changes-to-terrain-generation</guid><title>Atlas Elsewhere - 4.4 - Changes to Terrain Generation</title><link>https://dancingdots.itch.io/atlas-elsewhere/devlog/1655570/atlas-elsewhere-44-changes-to-terrain-generation</link><pubDate>Mon, 07 Sep 2026 13:55:37 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I&#039;ve added in Gabor noise and a few others to make the terrain more varied:...</p>]]></description></item><item><guid>https://dancingdots.itch.io/atlas-elsewhere/devlog/1655416/atlas-elsewhere-41-terrain-scaling</guid><title>Atlas Elsewhere - 4.1 - Terrain Scaling</title><link>https://dancingdots.itch.io/atlas-elsewhere/devlog/1655416/atlas-elsewhere-41-terrain-scaling</link><pubDate>Mon, 07 Sep 2026 10:29:35 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5ODI4NjM2LnBuZw==/400x224%23c/RFldx%2B.png"/><p>Big change, I&#039;ve upped the scale of the noise generating the terrain, leading to larger features. I&#039;ve also reduced the amount of &#039;furrows&#039; in the generation. I&#039;ve also increased the cloud height and...</p>]]></description></item><item><guid>https://dancingdots.itch.io/atlas-elsewhere/devlog/1655386/atlas-elsewhere-40-elevation-bands</guid><title>Atlas Elsewhere - 4.0 - Elevation Bands</title><link>https://dancingdots.itch.io/atlas-elsewhere/devlog/1655386/atlas-elsewhere-40-elevation-bands</link><pubDate>Mon, 07 Sep 2026 09:40:21 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5ODI4MDA1LnBuZw==/400x224%23c/%2FtHKBI.png"/><p>New default color mode that combines smoothing with elevation bands. New look: Old look with smoothing and without banding: Original (Older) Look, without banding or smoothing: All three can be cycled...</p>]]></description></item><item><guid>https://dancingdots.itch.io/atlas-elsewhere/devlog/1654845/atlas-elsewhere-34-water-changes</guid><title>Atlas Elsewhere - 3.4 - Water Changes</title><link>https://dancingdots.itch.io/atlas-elsewhere/devlog/1654845/atlas-elsewhere-34-water-changes</link><pubDate>Sun, 06 Sep 2026 21:15:08 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Changes to the way above sea level water appears, before they could appear as cliffs...</p>]]></description></item><item><guid>https://dancingdots.itch.io/atlas-elsewhere/devlog/1654750/atlas-elsewhere-32-default-view-change-ect</guid><title>Atlas Elsewhere - 3.2 - Default View Change, Ect...</title><link>https://dancingdots.itch.io/atlas-elsewhere/devlog/1654750/atlas-elsewhere-32-default-view-change-ect</link><pubDate>Sun, 06 Sep 2026 19:29:42 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5ODE0MTg5LnBuZw==/400x224%23c/U3phxk.png"/><p>In a big step, I’ve decided to change the default view in Atlas Elsewhere from the top-down wireframe view to the POV flight mode. Previous default view: New Default mode: Press Tab to switch betwee...</p>]]></description></item><item><guid>https://dancingdots.itch.io/atlas-elsewhere/devlog/1653021/atlas-elsewhere-27-volcano-and-geyser-update</guid><title>Atlas Elsewhere - 2.7 - Volcano and Geyser Update</title><link>https://dancingdots.itch.io/atlas-elsewhere/devlog/1653021/atlas-elsewhere-27-volcano-and-geyser-update</link><pubDate>Sat, 05 Sep 2026 07:39:42 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5Nzc1NzI0LnBuZw==/400x224%23c/TyoYOi.png"/><p>Geyser Example: The same geyser in normal view: A volcano in pov mode: You can enter world seeds with the Enter key. Worked on the look of cities...</p>]]></description></item><item><guid>https://dancingdots.itch.io/atlas-elsewhere/devlog/1652646/atlas-elsewhere-23-biome-changesother</guid><title>Atlas Elsewhere 2.3 - Biome Changes/Other</title><link>https://dancingdots.itch.io/atlas-elsewhere/devlog/1652646/atlas-elsewhere-23-biome-changesother</link><pubDate>Fri, 04 Sep 2026 22:33:28 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5NzY5ODM4LnBuZw==/400x224%23c/OI2m6v.png"/><p>I&#039;ve spent some time traveling around in the last version of Atlas Elsewhere and noticed some things I wanted changed... One, up close the biomes look fine, but when viewed from above, the biomes woul...</p>]]></description></item><item><guid>https://dancingdots.itch.io/atlas-elsewhere/devlog/1650257/atlas-elsewhere-java-edition</guid><title>Atlas Elsewhere - Java Edition</title><link>https://dancingdots.itch.io/atlas-elsewhere/devlog/1650257/atlas-elsewhere-java-edition</link><pubDate>Wed, 02 Sep 2026 21:18:52 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5NzI2MjkzLnBuZw==/400x224%23c/MhLa9y.png"/><p>I&#039;ve updated Atlas Elsewhere to run in Java instead of Pygame for improved performance. I&#039;ve also been doing a lot of work on the First-Person POV mode , which lets you walk or fly through the endless...</p>]]></description></item><item><guid>https://dancingdots.itch.io/atlas-elsewhere/devlog/1648867/atlas-elsewhere-next-updatefuture</guid><title>Atlas Elsewhere - Next Update/Future</title><link>https://dancingdots.itch.io/atlas-elsewhere/devlog/1648867/atlas-elsewhere-next-updatefuture</link><pubDate>Tue, 01 Sep 2026 17:44:16 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5NzAxNzczLnBuZw==/400x224%23c/6DxjR2.png"/><p>Already working on the next version of Atlas Elsewhere. The planned features are: More structures More variety in Flora and Fauna Fullscreen mode. Maybe fixing color mode (C on the keyboard): Good loo...</p>]]></description></item></channel></rss>