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Atlas Elsewhere

Endless Procedurally Generated Worlds · By Dancing Dots

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Recent updates

Atlas Elsewhere - 4.4 - Changes to Terrain Generation
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I've added in Gabor noise and a few others to make the terrain more varied:...
Atlas Elsewhere - 4.1 - Terrain Scaling
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Big change, I've upped the scale of the noise generating the terrain, leading to larger features. I've also reduced the amount of 'furrows' in the generation. I...
Atlas Elsewhere - 4.0 - Elevation Bands
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New default color mode that combines smoothing with elevation bands. New look: Old look with smoothing and without banding: Original (Older) Look, without bandi...
Atlas Elsewhere - 3.4 - Water Changes
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Changes to the way above sea level water appears, before they could appear as cliffs...
Atlas Elsewhere - 3.2 - Default View Change, Ect...
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In a big step, I’ve decided to change the default view in Atlas Elsewhere from the top-down wireframe view to the POV flight mode. Previous default view: New...
Atlas Elsewhere - 2.7 - Volcano and Geyser Update
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Geyser Example: The same geyser in normal view: A volcano in pov mode: You can enter world seeds with the Enter key. Worked on the look of cities...
Atlas Elsewhere 2.3 - Biome Changes/Other
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I've spent some time traveling around in the last version of Atlas Elsewhere and noticed some things I wanted changed... One, up close the biomes look fine, but...
Atlas Elsewhere - Java Edition
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I've updated Atlas Elsewhere to run in Java instead of Pygame for improved performance. I've also been doing a lot of work on the First-Person POV mode , which...
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Seems to be very unresponsive for me. Keyboard input takes almost a whole second before it's registered, and holding it...
started by Reverie Requiem 10 days ago
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